Controls:
A/D: Move Left/Right
W/S: Move Up/Down Ladders
Hold Space: Take control of your shadow
E: Interact
Mouse: Move light (only in later levels)

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See my GDD here: https://docs.google.com/document/d/1n6cWHvK_OeuR83JW8xDAnH16cR1TaDWPOSGSuKckRZ0/...

Check out my game from Pirate Jam 14: 
https://gpgamesdev.itch.io/town-crier


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Credits:

Wizard Sprite: https://craftpix.net/freebies/free-wizard-sprite-sheets-pixel-art/?num=1&count=83&sq=wizard&pos=5

Brick Tiles (CC3.0): https://tilation.itch.io/multi-size-mythical-dungeon-tileset

Wood Tiles: https://ipixl.itch.io/styled-pixel-art-wood-planks-tileset

Wood Assets: @nyk_nck
https://nyknck.itch.io/wood-set

Torch: https://rone3190.itch.io/torch-32x32-animated

Keyboard Sprites: https://ansdor.itch.io/button-icons

BGM: https://freepd.com/

Various CC0 sound effects: https://freesound.org/

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Booooo Strep!

Yaaaaay Antibiotics!

Download

Download
Game Design Document - Google Docs
External

Comments

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Oooh! This game's main mechanic of controlling your cast shadow is very unique! :o 

This game has lots of potential for puzzling, I hope you will continue on it's development. :D

I will also leave you with 2 suggestions : 

- Personally I would like controlling your shadow to be a toggle instead of held down.

- A settings page for audio volume and key-binds would also be greatly appreciated! 

Thanks for playing!

Toggle vs holding for shadow control is great feedback, I think you're right.

(2 edits)

cool game, I like the idea. but I got stuck in the second room with no clear way to move on. form what I understood, I need to press "Space" to control the shadow but when I do that to reach the switch at the top nothing happens. I cleared this room the first time I played it with no issue, but this happen when I restarted the game. what am I doing wrong here?


Edit: okay figured it out, you need to keep holding "space" to control the shadow.

Edit2: is the room with the single door the last room? if not I couldn't figure out the solution.  

(+1)

Yes, the room with the single door is the last room and has no solution.  Perils of leaving too much to the last minute.


Thanks for playing!